So yes, I would wholeheartedly hope for a PVE server. I wanted to go back so many times, and because of this logic I couldn't enjoy my EVE, in peace! I loved Eve since 2004, still want to love it now, but because of people like you that give a bad name for Eve's community. We go home, we log into the game, we just want to fly, to sight-seeing, to marvel the beauty of those planets, you ever think of that? We want to fly our hard-earned expensive ship that maybe we can only afford to buy ONCE in our life, ever think of that? If you spend your hard-earned 3 years of saving to buy a Jeep or a Mercedes, would you want somebody to rob it, to slam into it, wreck it to pieces and say "Lol suck it up, buy a 2nd-hand-1997 car and drive". You think people MUST ENJOY exactly what you enjoy, if they don't, they are losers, Hello Kitties, Carebears.īut you forget we are also human just like you, we just don't want to deal with the frustration of being bullied, after we have been bullied enough in real life, in work every day. I read thru a lot of comments in this post, and most of you are doing exactly what make us hate PVP: Bullying, Mindless Flaming. And then it just wouldn't be eveĮver think why it is "dead"? Because every time new players get into the game, what they receive is "suck it up, Hello Kitty", "only fly what you can afford", "PVP happens, lulz", or "get gud". To have a pve dedicated eve would require alot and I mean alot of reworking of how the Ingame economy works and how the ai works to a massive degree. Same as normal minerals will collapse in price to again over saturation of the market. If certain things aren't being made this makes certain minerals from moon mining more worthless as there isn't a demand for them. This also has a knock on effect to mining. (something basicly anyone can do with less of a skill investment) and the market will be over saturated. Has a few options they either keep making the ships for personal use, stops making them all togather as they arnt profitable, or swaps to making something more common like ammo. This means the demand for such ships isn't there (pvp adds this demand). And the ships aren't selling very fast because the need to replace such ships isn't there. Now if players are losing ships less and only infrequently. But the player base will find a way to run them efficiently and minimise losses. Or even in things like burner missions and NPC sotoyios. Not that the npcs got the better of the player.) because in organized pve fleets you have logi, Dps, support etc etc. Losing ships to a NPC is mainly player error. (Even in eves current high level pve today. No no I think your miss understanding what I'm trying to say (even though I am a pvp player)
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